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đƎĐŁØƘ By Sebastian Utbult kreuzweg@gmail.com A cyberpunk browser RPG, inspired by BBS door games like LOD, LORD, Usurper and Darkness. You pick an archetype (geared towards certain specializations), and throw yourself into the harsh and unwelcoming future,…

By Sebastian Utbult kreuzweg@gmail.com

A cyberpunk browser RPG, inspired by BBS door games like LOD, LORD, Usurper and Darkness.

You pick an archetype (geared towards certain specializations), and throw yourself into the harsh and unwelcoming future, using only your wits, skills and a plethora of shiny gadgets to carve out a living for yourself - be that as a deck jockey making intrusion runs of systems, an explorer selling probe data, a street hustler and brawler, a trader or whatever else pays the bills.

This game is primarily a solo experience, but there are some elements where you cooperate with other players and play cooperatively (and some where you sabotage others and/or straight up PVP).

Here be dragons

This game is still in development, ant until it reaches 1.0 you can expect bugs, weird behaviours or buttons you can't press. Buyers beware! :D

How to play

For in-depth tutorial and help please see HELP.md.

Support this game

This game is available and fully playable for free. I do this for the love of the game. But hosting costs are a real expense every month, and at some point I would love to be able to pay artists to create artwork for the game.

If you want to I'd love it if you'd consider supporting the development of this game. You can do so by joining my Patreon. A one time, pay-what-you-want donation or a recurring payment, all of it helps and goes straight into the project.

As a thank you for supporting there are a few perks available (none of them "pay to win" and none of them makes you better than people playing for free):

  • Avatar. Option to upload an avatar of your character.
  • A cool supporter badge next to your character name.
  • Listed among the games' supporters.
  • Unlimited skill training queue (default is 5 skill levels of queue).

Roadmap & wishful thinking

This game is under development, but here is the vision for what I would like to incorporate down the line:

  • The City. Moving around physically.
    • Locations. Some known, others hidden and discoverable.
    • Physical combat, both vs NPCs and other players.
  • Quests & Missions
  • Random events (both "oneshots" and "resolvable"/branching/decisions)
  • More co-op play where it pays to form a crew, pool resources, do missions/quests/runs/stuff togheter
  • Subnets - portals with certain requirements to enter, different maps and very specific systems and dangers in there. For high level players.
  • Somewhat living marketplace where NPC goods are stocked and priced according to what players actually buy etc.
  • A living player economy: scanfiles get collected and sold, high value non-market loot gets put up etc. Make certain playstyles that doesn't focus on brute "violence" viable.
  • Player owned systems ("data fortresses") that can have intricate defenses, passive "production", host programs and files and cash etc. Prime targets for PVP.
CITY
CYBERSPACE